Fortress (14th century) at Great Wall of Jiayuguang, September 2009. The most exotic and expensive goods, silk, that could only be brought from China is reflected in the road's name. The trade along the route was much more significant to the Indians and Europeans than to the Chinese, it carried only a small fraction of Chinese trade. The name ‘Silk Road’ can only be traced back as far as the 19th century to the German geographer Baron von Richthofen ➚, it was not known by this name in China. There was also an overland route through Tibet to Bangladesh, from Chengdu to Hanoi and over the mountains of Yunnan into Burma. There is more than one road, so it should be thought of as a network of roads as it has several branches, starting in both India and the Middle East and ending at the Chinese capital (for a long while this was at Luoyang, Henan province). The Silk Route fell into decline during the Song and Ming dynasties when trade by sea from southern ports became safer and more profitable than the overland route. Trade did begin at a much earlier date but on a much smaller scale as Chinese silk has been found in Afghanistan from 1500BCE. It was of great importance in the Han (200BCE) Tang and Yuan dynasties. The Silk Road or Silk Route evokes an exotic vision of China the imagination immediately conjures up camels carrying rare and exotic treasures thousands of miles through the desert landscapes of Central Asia. Hungary / Mongolia or civs with two TSLs e.g.Europe and Asia at the time of the Roman and Han dynasties Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above).Use Leaders TSL when available & Use Alternative TSL if required and available: On.Enforce TSL: AI if you don't want the AI to stray from their TSLs.Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement.Resources Exclusion Zones: Activated to stop certain luxury resources from spawning in certain regions.Resource Quantity: Your own preference (Resources are map-generated this map does not contain pre-placed resources.).Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams).Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands.Features Placement: Import for pre-placed woods & marshes / Map Generator for randomised woods, marshes, jungles & reefs.Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don't want to appear.Manually pick the civs to play as/against or leave them random.Adjust the number of civs, city states & religions in the game to your liking.Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states, details here).Single Player -> Create Game (You should see a tick next to CREATE GAME at the top.) -> Choose Map Type -> Saph's Silk Road: Crossroads of Empires -> Advanced Setup.Once loaded, you will be back to the main menu.Single Player -> Create Game -> Load Database (next to the BACK button) and wait for the game to load.Have this mod and Yet (not) Another Map Pack installed and enabled ingame.Game Set-upTo play with advanced YnAMP settings, you need to This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible. (If you would like any other modded civs to be added, please leave a comment!) TSL are included for 18 custom civs and 52 city states. Mountains and hills are placed based on real elevation data, and grass/plains/desert/tundra are placed based on USDA soil quality data [Īll the official civs, city states and natural wonders are placed at their real world location (apart from the Giant's Causeway which represents the Hukou Waterfall on the Yellow River). Don't think you can just steamroll across the continents!Īlmost 200 minor rivers are added to their real life locations (as accurately as it can be done on a hex grid). In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles. The rivers Danube, Euphrates, Tigris, Indus, Ganges, Brahmaputra, Yellow, Yangtze and Pearl are navigable to make traversing the map a bit more fun and challenging. Italy and the Balkans are enlarged while Asia is diminished to bring balance to the map, allowing plenty of space for every empire to develop. This map stretches from Italy in the west to China in the far east, also covering areas such as the Balkans, Anatolia, the Caucasus, the Middle East, Persia, Central Asia and Northern India.
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